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Thread Statistics | Show CCP posts - 8 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
662
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Posted - 2015.06.12 10:07:29 -
[1] - Quote
A quick analysis ... if I recall all the fleets I participated (low, null, WH, big, small, cloaky), this change would have made no difference. Within NPSI we are used to have scouts, probers, fleet members to give warp-ins and distribute bookmarks.
What I do see as a major problem (as others), catching OGBs and fleets cruising on a safe will be impossible with this change. That's not good.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
662
|
Posted - 2015.06.12 10:09:31 -
[2] - Quote
HiddenPorpoise wrote:Zloco Crendraven wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. You cant tackle it with a prober and be a warp in for rest of the fleet? With this the prober has to be the tackle unless you want to announce your intent or exclusively use recons. Yes, and this is fine ... remember a prober to scan sites needs much less skills than a combat prober.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
663
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Posted - 2015.06.12 15:26:34 -
[3] - Quote
Leeluvv wrote:Querns wrote:Leeluvv wrote:baltec1 wrote:So use a warp speed rigged cov-ops or interceptor. So you want your probing ship to potentially have no probing bonus and no probing rigs? I'm sure the number of Hard To Probe ratting fits you waddle upon on a daily basis is staggering. I don't need to probe ratting ships at anomalies in a WH, I can find them on DSCAN easily enough, but smaller ships at a Relic site that may need a dictor dropping on them before they warp off, to give enough time for webs and scram. This isn't just about large fleets, it affects 2 or 3 ship gangs/fleets too. Take a T3D (I lately killed an AFK travel ceptor at 4km/s with one) Scan with bonused ship, bookmark, switch to dictor, warp&bubble&profit
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
664
|
Posted - 2015.06.12 17:31:50 -
[4] - Quote
Jenshae Chiroptera wrote:I thought Fozzie SOV would need a cruisers with cloaks and some scouts to keep griefing defenders. Now they won't be able to probe tackle anyone so they don't even need cloaks. You don't need skills to probe down an MWDing cruiser ... just fit a T3D for probing, speed and tackle and the cruiser is toast. The problem comes with the near unprobable OGB and cruising fleets, where you either need a perfect prober or more than one tackler.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
665
|
Posted - 2015.06.13 06:38:16 -
[5] - Quote
Scipio Artelius wrote:HiddenPorpoise wrote:Scipio Artelius wrote:HiddenPorpoise wrote:baltec1 wrote:Before CCP nerfed drone assist yea, they did fire your weapons for you. Unless you were in Low where such niceties don't work. And where a lack of bombs hasn't set off a battleship meta. What doesn't work about drone assist in lowsec? Worked before. Still works now, just limited to max 50 drones assisted. In low, unless it's a CONCORD legal target, drones have a habit of not engaging when assisted. That happens when the person that drones are assisted to doesn't cycle their guns. There is nothing special about lowsec that changes drone assist. All drones are a little bit rogue, not matter what the status of the space they are in. There isn't anything such as CONCORD legal target is lowsec. There is crimewatch that monitors acts of aggression and will trigger sentry guns if you perform a suspect or criminal act within 150km of them, but you can always shoot anyone you want depending on your own safety setting. Drone assist doesn't work for me either in low, except for rats. I suppose it has to do with the not so recent change in drone aggression. Now drones will not start a new limited engagement without your explicit command. Hence assisted drones will not aggress neutrals or suspects in low unless you already have a limited engagement with them.
And yes, there are special rules in lowsec which matter here. 
EDIT: Zappity already has the quote and confirmation.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
699
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Posted - 2015.06.24 07:46:09 -
[6] - Quote
Fango Mango wrote:Only read about 40 pages of this threadnough so not sure if this has been mentioned (and pretty sure CCP will never read it), but anyway here we go.
How does removing the the ability to fleet warp to mission locations improve the game? What problem are you trying to fix. How is fleet warp being abused by mission runners?
Who runs missions in fleets? 1) Incursions - This will have no effect because you can still fleet warp to incursion beacons. 2) "Vets" running missions with newbros - Sure lets make it harder for our newer members. 3) L5 missions gangs (me!!!). Will make running some missions a real pain.
If you run L5s with a gang as opposed to a solo carrier, you need your logi to land at about the same time as your other ships. If logi lands first it dies. If logi is too late everything else dies. The window is small in some missions (about 15 seconds). Because most L5s are un-gated you can't just warp to the gate then set up there. The only real option for a gang will be to bookmark the mission before accepting the mission, share the bookmarks (hopefully everyone is in the same corp), then accept the mission and run. While that is certainly doable it's crap gameplay. I will be the first to say the L5s are unbalanced with their insane payout (and have posted many time to this affect), but the solution is not to force a crap mechanic onto your customers.
-FM This could have an easy fix, by making mission beacons available to all members in fleet. This could be a configurable setting.
I'm my own NPC alt.
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